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Are Games Too Long?

SeanM

New Member
Games with massive amounts of content like Skyrim and Assassin's Creed 3 and Fallout: New Vegas are interesting, and demand hundreds of hours of game play, and even then, you might not discover all the secrets hidden in them. But the question arises, are these games too long? Alot of people I know don't even play the games right through anymore, they just play and then stop, then move on to the next one, what is your take on the issue?
 
A game too long? Hell no! Unless it's a boring game that offers linear gameplay and not many things to do in it even though it has quests and such. Skyrim was great, so great that after 400 hours it's finally boring haha.
 
A game can never be too long. I love how with Elder Scrolls and Fallout you're left to do your own thing.

The only issue I have is that some games (not mentioned above) are too short!
 
I must admit, I have the opposite feeling. I don't know if it's just my age but I feel games are now considerably shorter than they used to be some 12/15 years ago.

As there is now a clear focus on online multiplayers for certain genres, I feel the standard, single player games are now much more condensed than they once were. As someone who doesn't 'do' online gaming (a lack of understanding, desire and bandwidth to accommodate it), I must admit I feel short-changed with just about any game I purchase now. There was a time I could spend months on completing a game. These days even the largest of them, at a leisurely pace, I can usually get done in a matter of weeks.

Another problem with today's games is that there are so many prompts on the screen advising you where you need to be next. Some you may be able to turn off, granted, but this just takes the fun and adventure out of them. Games used to be so much more open ended and less linear than they are now. You had to use your brain to progress. One example that comes to mind is Resident Evil 2. The hours I spent roaming corridors looking for things or trying to solve puzzles doesn't bear thinking about. Today you're generally given a lightly disguised linear map which cuts hours out of gameplay of old and cutscenes that involve you having to press buttons rather than taking a minute to sit back and watch…

Once you've completed a game, we then now find out about follow-on DLC packs which again come at an additional cost – and only available online rather than a proper disc, limiting it's audience immediately… (it's a bit of a personal gripe of mine at the moment with The Last Of Us). There wouldn't be a need for them if more effort was put into the development in the first place…! Either that or make a proper second game like the way it used to be when new ideas some along! ARGH! Things were so much simpler and easier to understand (and to access) in the 90's…

Good grief, I've turned this into a bit of a rant, haven't I…?!
 
I could be the odd man out here, but I like short games. My attention-span isn't as great anymore. Guess it goes with age. So good short games are a personal preference with me. And by short, I mean a good campaign between 6-10 hours. I also don't like games with tons and tons and tons of side-quests - Skyrim, Fallout, etc. Yep, I'm boring and un-adventurous.
 
I must admit, I have the opposite feeling. I don't know if it's just my age but I feel games are now considerably shorter than they used to be some 12/15 years ago.

I agree, but thinking back to the Master System, is it just because back then we didn't have the ability to save our progress?

Many of Saturday/Sunday afternoons were spent playing Alex the Kidd, getting frustrated because I lost the last of my lives colliding with a fish, and having to start all over again.

I never actually did complete that game :(

As there is now a clear focus on online multiplayers for certain genres, I feel the standard, single player games are now much more condensed than they once were. As someone who doesn't 'do' online gaming (a lack of understanding, desire and bandwidth to accommodate it), I must admit I feel short-changed with just about any game I purchase now. There was a time I could spend months on completing a game. These days even the largest of them, at a leisurely pace, I can usually get done in a matter of weeks.

Yes x1000. Online gaming is the main way of retaining your audience. Most developers now will sloppily put together a 6-8 hour campaign and invest heavily in Multiplayer. And 9/10 it works. I'm looking at you Activision ;)


Another problem with today's games is that there are so many prompts on the screen advising you where you need to be next. Some you may be able to turn off, granted, but this just takes the fun and adventure out of them. Games used to be so much more open ended and less linear than they are now. You had to use your brain to progress. One example that comes to mind is Resident Evil 2. The hours I spent roaming corridors looking for things or trying to solve puzzles doesn't bear thinking about. Today you're generally given a lightly disguised linear map which cuts hours out of gameplay of old and cutscenes that involve you having to press buttons rather than taking a minute to sit back and watch…

Disagree slightly with this – Say for example Skyrim, if I didn’t have the map marker then I would have been stuck too many times. Bigger games need this. Now with fast travel that takes away the fun of the game, I loved walking/taking a horse to my chosen destination and getting into fights/discovering caves/ picking up side missions from NPC’s along the way. But that’s a different matter at hand ;)

You mentioned RE2.. I didn’t play this as much as RE1. But say you’re in one of those corridors you mentioned. You had to do a specific thing to progress. You couldn’t get stuck, turn around and do something new. You were there, and you just had to do it.

On the mention of cutscenes, if you’re a big fan of them, I recommend Max Payne 3 if you’ve not already played it. Gosh, I spent more time watching cutscenes than playing the game!

Once you've completed a game, we then now find out about follow-on DLC packs which again come at an additional cost – and only available online rather than a proper disc, limiting it's audience immediately… (it's a bit of a personal gripe of mine at the moment with The Last Of Us). There wouldn't be a need for them if more effort was put into the development in the first place…! Either that or make a proper second game like the way it used to be when new ideas some along! ARGH! Things were so much simpler and easier to understand (and to access) in the 90's…

I understand your gripe with DLC's. It is just a further way of developers makingextra money. But on the other side of the coin can you blame them as they’relosing money from rental/second hand copies.

Good grief, I've turned this into a bit of a rant, haven't I…?!

Nope, you've turned it into a great discussion and raised plenty of valid points :D Brilliant to keep the topic of conversation carrying on via a gaming forum.
 
I don't think games are too long. When they are engaging and entertaining, a 40 hour game doesn't feel like a 40 hour game. Though I do admit, I enjoy having a shorter game every now and then. I liked Dead Space 1-3 because I beat it in a week to move on to the next one and still play online (3) or a second play through (and sometimes a third because it was that good :) ).
 
There's never a game too long, if you feel like it is big, then you're probably bored of it.
Games should be big enough so you can spend more than one day playing it, I, for example, hate short games.
 
I don't know if that's a bad thing. There's plenty of quality games on the PSN that aren't super long. But look at what we're paying for a game now. It better be long, it better entertain me for hours.
 
A game is only too long for me when I don't like it. Whenever it comes to games that I like they are never too long. In fact, I think games these days are becoming shorter and shorter. Most games only last about eight to ten hours with the exceptions of rpgs and multiplayer games. In my opinion, games should last around fifteen to twenty hours of gameplay excluding cutscenes.
 
Games are only too long when there's cutscenes to the point where it seems like there's more movie than game. Especially back in the days prior to the "Skip Scene" button. When that popped up in Final Fantasy X-2 I was so happy because Final Fantasy was becoming more and more movie-RPG hybrid game.
 
I'm pleased with the length of games. I would like them longer though. While it's understood that multiplayer will be the main reason to play some games, the single player campaign has always been the reason to warrant putting out a new game (or else you could've MAG'd your game and released it every 2-4 years). Single player campaign in these games should be longer.
 
I think I'm going against the grain here but I actually don't like the length of games. At first it's great, with the likes of Skyrim and GTAV - these huge games where you can do anything. But the end result is always the same to me, I get to a certain point and get bored. I get tired of playing in the same world hour after hour.
 
I think games could be longer, but this is coming from a guy who grew up playing JRPG's. I don't mind the length of most games at the moment though, a game like "The Last of Us" would have been ruined if it went on for 40 hours. I guess it just depends on the type of game that is coming out. But I do think they should start pricing games a little more fairly based on content.
 
I think RPGs spoiled a lot of us on game length lol.

I guess it just depends on the type of game that is coming out. But I do think they should start pricing games a little more fairly based on content.

I think this was mentioned with FPS here or over on the Xbox One forum and someone replied FPS would be priced high. You're pricing on content a FPS would be cheap. They were going on game length. To add to SpaceTiger's point about single player campaigns, multiplayer is like casting Regen on someone so that they technically won't die. With long games/open world games, yeah you're playing the same world forever (that's what you're doing in most games actually), but with multiplayer you're playing the same maps forever.
 
Games are too short now.
Like it's been said here before, developers seem to spend most of their time & effort into the multiplayer.
There are a loads of games out on the PC, MMO's that can last years, that's been proven. I'm hoping that with Skyrim online & a few others like The division all coming to PS4, it'll open up the floodgates to more MMO's on the PS4.

When it comes to shooters etc, I think you'll find that this generation (no offence) just want to shoot other people & get mummy & daddy to spend their money on micro transactions. So it'll just get worse that way.
I think in the future, some games will come out with JUST multiplayer & microtransactions, just wait & see...
 

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