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And here's 10 Minutes of Gameplay!

I am not quite sure I understand the on-going gag here, but... ok...

This looks like a strange mix of Crysis and Titanfall. Is that the joke?
 
I am not quite sure I understand the on-going gag here, but... ok...

This looks like a strange mix of Crysis and Titanfall. Is that the joke?

It's ok, I'm not sure what's going on here either...
 
i think the call of duty joke is the fact that this is so far removed from what call of dutyused to be, it's hard to call this call of duty any more.

That said i've mixed feelings about this. I play and LOVE titanfall, and the movement there with the wall running boost jumping was a concern to start with, but now it's second nature. The player movement in that COD video is basically pretty much how it is in titanfall.

Now while that excits me as, as per titanfall, when it's done well it'a actually stupendous fun and doesn't take long to get used to.

my concern is though the maps/layouts game modes need to be designed really well for this boost jumping to work. COD maps ( IMO ) suffer with too much clutter and hiding places to be fun any more. In short, if they keep the maps simple, this will be a lot of fun with the boost jumping. Make the maps complicated ( like they are in GHOSTS ) and it will be a pile of poo.
 

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