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A review of 10 hours spent on the crew.

Tonythomas1984

New Member
THIS IS A BIG POST (sorry) BUT IF YOU HAVE ANY INTEREST IN THE CREW ITS WORTH READING

Well, after over 10 hours of hardcore gameplay of one of the most anticipated titles of 2014, i can tell you that The Crew is the next evolution of TDU.
This is an epic game in the making. And i don't say this just because our crew was treated very nice by the Devs, but because it is actually better in every aspect of the game you can imagine. It is that good. We all agreed that it did not only meet our expectations, but exceeded it. Everybody who knows me a little bit and has read some of my comments before, knows i really like to raise the bar and can be very critical if needed, but this team of perfectionists, connoisseurs and petrol-heads have produced something really special. They have set new standards again with this project. My first impression is a positive one.

Off course they need to polish the game some more, fix some bugs and interface issues.
They are aware of that and I had a few bugs popup a couple of times that were immediately fixed with workarounds by two devs, including the Studio Director himself, coding at warp speed.

The Driving

Most important aspect of a driving game is how the cars handle, the physics, force feedback, the interaction with the gaming environment and the overall feel and flow of the game.
The first day i only played with controller, tried as many rides as i could and decided only to do the introduction of the story (yes, it has one) and do as much driving as possible. The game-flow is very nice as you go fluently from free-ride into a mission or challenge, seamless. No lobby or loading times. A unique feature of The Crew. Later I took a flight to Las Vegas with a friend from Tduck to drive flatout all the way back to Detroit and Chicago. Epic fun.

The handling and gameplay with a controller is very good. Cars steer predictable and are actually reacting like real life cars. I started in default FA setting but switched quickly to sport mode as that brings more life to the driving. In full assist everybody can drive a car in The Crew. No matter how old or good you are. It is a game that everybody from all ages can enjoy and play together.
On hardcore the cars are a handful and a real challenge to master, especially if you drive a muscle car in the snow

The good controller players will love the hardcore mode in this game, as it is really good and usable. Sport mode is an all-round fun mode that allows you to drift a little and use the movements of the car to place it wherever you want and probably the most relaxed setting to play forever.

The Wall of Wheels

Everybody who is interested how the wheel support is, will be pleasantly surprised by The Crew.
To begin with there are dedicated programmers working on both physics and force feedback and they are very humble, but also represent one of the top teams in creating a really good setup for wheel fanatics. They were also responsible for the TDU1 setup. Same team, next level.

To show their dedication there is literally a wall of wheels stacked up with every possible modern wheel available on the market. All major brands from Logitech to Fanatec and Thrustmaster were there, including high end shifters and pedal sets. Track Ir is also supported, so will be shifting lights.
They had a Play Seat setup with a Thrustmaster T500 ready for us to rumble.

MadManCK Time

Time for some serious wheel action as i grab the seat next morning. This time, the devs have unlocked the whole map and a cool bunch of cars, including some super cars. I decide to use just 2 cars and really learn to master them first to be able to push them fully to and over the limit. To feel what the physics in this game are capable of. I really enjoyed myself as i drove for about 2 hours with a Ruf and a Lamborghini. While the Lambo was relatively easy to learn and master, the RUF was a serious handful to drive. I loved it. Even if the physics were insane with wheel-spin in almost every gear (fixed already) and the default wheel setup is in Hardcore mode (you don't want anything else), i had a lot of control over the car, felt the suspension do the work. I felt the car getting light over hills, heavy under braking, used the movements of the car to place it wherever i wanted (and not wanted) and they could really be driven almost sim like. Almost because they left out the bad part of sims. This game is focused on fun so you can get away with driving through some objects without destroying your car straightaway. Same for jumps. But when you really make a mess of things you will total the car.

Because of the realism of the rides, the immersion of actually driving a car on some of the greatest roads of the USA is so strong, that it can completely absorb you. Wheel drivers will have a lot of fun with this game.
You can throw a car around corners, do massive powerslides and controlled drifts, but also drive “gently” through the neighborhood of Miami, while doing 100MPH !. Dodging people who make heroic moves to avoid getting hit, evading traffic and all i can say is that this handling has put a massive smile on my face that is probably still there and wont come off the next couple of days.

An MMO Driving game with Fun-Sim like handling, what else do you want?
They made THE game. The Crew is that driving game you really want.
It is an open driving world full of life and entertainment with great driving dynamics to match the high standard of the rest of the game.

The Cars

All cars have a unique character and handling and can be tuned with parts you win and find by doing all kinds off stuff along the way. The amount of possible upgrades is insane. To start with, you have full stock, street, dirt, raid, performance and circuit tuning setups. And within those setups you have a ton of additional options to improve and customize your rides. Just collecting all parts will take you days, weeks and probably even months.

The car list will be quality over quantity. You have to imagine that some cars can be tuned in every setup option. This means 6 different basic layouts for those cars, including all parts and tuning options, damage and dirt models. Each model with dedicated physics and improvement modifications. To model each car with full factory support and approval takes about 6 months average to complete.

Each car is modeled like building a complete car, with working suspension, brakes and drive-train and working engine parts. The care and attention to detail is beyond belief.
The list will be a very good and varied selection of some of the most anticipated cars from all around the Globe.
They actually had some kind of Cool Wall that Top Gear used to have. But as they are still in the middle of the licensing process, i can't go into details. Just check the Crew site for updates on the cars, or here on TDUDrivetime.

The Map

The map is huge. To underline this, Creative Director Julian showed us the map with other open world games projected on it, including Skyrim, TDU and GTA V and they were all dwarfed by The Crew.
The whole USA, scaled, optimized and never repetitive. Game was running smoothly with great viewing distances and recognizable landmarks all over the place. There is so much to discover that i won't go into details in this review. You simply have to do that yourself.

There are fully modeled tracks, i drove on Laguna Seca and saw others at Sebring and Indianapolis and there are probably a lot more. Most of the major cities are there. So is Route 66.
Even with 10 hours of playtime, i have only seen a fraction of the map. The diversity of the landscape is simply astonishing. With great visuals in lots of places.

They actually have sent different dev teams to the US to do some research in all parts of the country, shooting pictures and filming as many famous landmarks and buildings as they could. Must have been really hard work

Freedom

If i have to describe the game in one word, it is freedom. It is more unlimited than Test Drive ever was and truly pushes the envelope for all other open world racers to come.
You can only imagine what they will create as additional content in the future. It will be more than just a few cars. Mark my words.
 
good, maybe you can answer my questiosn!

is it online only? do I have to be a PS+ subscriber to play this game?

I love the concept, but the need for PS+ is kinda putting me off.
 
You touched a bit on the maps and the scale of the game. How big are the cities? I get that you will have the distinguishing landmarks, but I'm not sure if the size of the cities will be the same as the size of the cities in other open world games. Are the cities scaled down versions compared to others?
 
Cool. When I first checked on the trailer I didn't think much of the game but reading your review I kind of getting second thoughts about it, I'm going to give it a go soon. Thanks for this man.
 
From what ive seen the 5 major cities (which are included in the story) Detroit, New york, Miami, La, and Chicago are fairly huge. this game will be 40-50 times the size of GTAV. on top of the 5 major cities, you have 7 or 8 other smaller cities and around 30-40 smaller towns. as well as 5 real world racing circuits Sebring Raceway, Laguna seca, Indianapolis Speedway, Pikes peak and one that has not yet been named. Just imagine driving through times square then heading to a freeway and the next thing you know your out in the countryside with no limits at all. the game is huge absolutely huge.
 
You touched a bit on the maps and the scale of the game. How big are the cities? I get that you will have the distinguishing landmarks, but I'm not sure if the size of the cities will be the same as the size of the cities in other open world games. Are the cities scaled down versions compared to others?

Thanks for the reply, i thought id mentioned that this isnt my review. its from a guy who was invited to play the game by ivory tower. I just thought i would share. Im very hyped for this game its basically taking test drive unlimited to the next level.
 
Oh thanks for the info. I did not know which cities were in the game. IGN did a little talk about it and one guy said it took 90 miinutes for you to drive from NY to LA with the fastest car in the game. I hope the game lives up to its hype though. The delay sucks, but hopefully the game doesn't.
 
The delay sucks indeed. But the game now looks 100 times better than it did at E3. and yeah 90 mins in the fastest car on the quickest route which is crazy if you think about it. im gonna drive from chicago to la on route 66. then get some parts from my car before going for a full loop of the map.
 
Cool. When I first checked on the trailer I didn't think much of the game but reading your review I kind of getting second thoughts about it, I'm going to give it a go soon. Thanks for this man.

Do. This game will play better than the trailers make it look, and the fact of other humans in your crew, driving their way and actually working co-op should make it pretty awesome.
 
Very nice review, I must say. I've seen previews and first looks from big sites but it's nice to read an unbiased, pure look at the game. I'm pretty excited. The Crew seems to offer some pretty promising mechanics in regards to interactivity among drivers and creating a legitimate team to race around with. I'm super curious to see what E3 has for us this time around.
 
Good review, you sir got me excited for this game. I am a big fan of the GTA series (MAP and Driving-wise) and this looks like a proper contender to it, and the map is HUGE. I want it, I'll buy a copy as soon as it is available.
 
This review has hopped me over the fence from deciding if I wanted the game or not. I definitely do. The hardest part for me was the driving, I can't stand the games that treat your car as though it weighs nothing. Cars that are handled more realistically for me are much more fun to drive. Sounds like there will be quite a bit of storyline as well, which I also like. Nothing like getting a game and it's over before you fully immerse yourself in it.
 
Your overview about it has me interested in it more than ever. It's not like I wasn't in mood to try it out before that, but a few positive reviews helps more to get excited about it.
 
Thanks for the review! I'm even more pumped for this game now! I don't think I was this excited for a racing game in a long time, so this game better be awesome!
 
The crew looks amazing to be fair!
I really hope they keep working on it and make sure it is as good as it sounds.
Could see it as a 9/10 if done well.
 
i like your honesty saying that it wasnt your review. lol. i want to know how ''destructable the environment is. in watch dogs unless it was plastered to the ground it was gone if you ran into it. would i be able to drive on the beach and disturb civilians (if there are any) and then drive into the ocean to be reset back on the road and if i ran into a car how much wreckage would be delt to it becuase lets be honest, saints row had better car damage machanics than watch dogs
 

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