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Campaigns for Games that are too long.

Zulu6110

New Member
Wanted to start this topic to get everyones opinion on offline campaigns for games that are too long. How many gamers actually finish the campaign mode on a game? I admit in the past, I liked finish the campaign to see the outcome of the main character. Recently some games are too long and I loose interest.

Your thoughts??
 
I disagree. In recent years single-player campaigns are being ignored and made shorter than the lengthy games I was used to playing during the PS2 era. Yeah there is always multiplayer and the always connected experience but I prefer games that strike a perfect balance between solo and multiplayer gameplay. I thought GTA V was very well in these aspects on the PS3 and I am looking forward to purchasing the definitive PC/PS4 versions (PC because I need mods, heh)
 
Campaigns for games that are too long? Please tell me which games specifically you are referring too?
 
I'm in the minority of people that want campaigns to be shorter. There are just too many games coming out, and it becomes difficult to keep up. I like stories that are under 10 hours long. When I jumped into ACIV for 40 hours I knew there were other games coming out that I will never have time to go back to and play..
 
40 hours forAVIV? Isnt that a good thing? Rather than play so an hour or so each night and finish a game within a week?
 
The last of us remastered is real long. Don't get me wrong, I believe that every game should have campaign, but not 20 plus hours. I normally play on the weekend because or work and family during the week limits my time.
 
40 hours forAVIV? Isnt that a good thing? Rather than play so an hour or so each night and finish a game within a week?

I see the appeal, I get it. For people who don't buy games often length is good, but I try to keep up with new releases better than that. A 40 hour games means I don't by a new release for a few weeks. I could have consumed 3 or more games in that amount of time..
 
see i beat watchdogs in 3 days with dedication. tomb raider in one and a half, and smash bros in four hours without cutscenes
 
Thats Real good but I don't have the time to dedicate that much attention to a game. Wife one kid in college and another in high school.
 
Pretty much a non-issue as far as I'm concerned. If they can keep it interesting and fun for many hours then great. I hardly ever, ever play online, don't buy new games often and much prefer campaigns. Short and sweet or long and with a good story, whatever fits the game best is what should be done IMO.
 
Depends on the game and if they keep it interesting.

Lets take 2 extremes.

The Last of Us DLC - Left behind was only 2 and a half hours long but it was one of the most memorable 2 and a half hour SP experience i've ever had ( i prefered this DLC to the main story )
Also games like Journey are pretty short but when done well perfectlyu long enough.

If i paid £40 for a SP game though, i'd want at least 40 hours gaming out of it. That can either be a 10 hour campaign with about 4 to 5 different difficulties or modes ( like DMC for example ) or a 20 hour campain i'd play twice or one long slog of 40 hours.

However if it's a 40 hour game and your doing exactly the same thing in the last hours as you are the first then it's boring and far too long.

As long as the game keeps things interesting it can be 40 hours or more.

Point to note i've played Resi Evil 4 lately ( PS3 HD remake ) and that campaign took 23 hours and it never felt too long and has more modes / weapons and more extra levels to play once completed. Superb value for money for under a £10.
 
I see the appeal, I get it. For people who don't buy games often length is good, but I try to keep up with new releases better than that. A 40 hour games means I don't by a new release for a few weeks. I could have consumed 3 or more games in that amount of time..

could i suggest the obvious and maybe you tried a bit of self restraint ! LOL

Seriously i know what you mean as i too used to get caught in the trap of buy all that i wanted to buy and never played any of them to the fullest. I stopped and i feel am better off for it. I discovered just how good some games are if i put the time in, and restraiined myself from buying.

Current example would be, i want to get Metro Redux, but am enjoying Sleeping Dogs and have Assasins Creed Black Flag and Persona 4 still to get through. I'll play them first rather than buy / start/ put down until some other time Metro Redux.
 
I'm a singe player only person. So campaign is very important for me. I dont want the campaign to be extremely long, but it must have a decent amount of time.

As many others mentioned, with dedication, you can finish most games in a weekend at home. I think single player campaigns should at least be 15~20 hours long. Anything shorter and it might not worth the money.

I think quality of the campaign is also important, GTA V was long, but amazing, Heavy Rain was short but still very good. Uncharted series had a good balance IMO.
 
....The Last of Us DLC - Left behind was only 2 and a half hours long but it was one of the most memorable 2 and a half hour SP experience i've ever had ( i prefered this DLC to the main story )....
Oh,nice to know,I havent gotten very far into the main story yet and already liking it a lot so good to know Left Behind is great as well.
I dont play everyday,and when I do its not for long periods of time so by the sound of it it will take me weeks before I finish it.

I have Metro Redux on order as well,but wont start it until I finish Last of Us and Left Behind. Course I will have look at it though :grin
 
10 hours is the sweet spot IMO. Not too long but not so short that you feel like you got ripped off. How long was Wolfenstein's campaign? I didn't play it, but that campaign is probably going to be longer than something more multiplayer focused like BF4. A lot of the open world games like GTA and Watch Dogs take forever to finish though, but that's for obvious reasons. It depends on the genre.
 
I'm in the minority of people that want campaigns to be shorter. There are just too many games coming out, and it becomes difficult to keep up. I like stories that are under 10 hours long. When I jumped into ACIV for 40 hours I knew there were other games coming out that I will never have time to go back to and play..


But you don't have to buy them all immediately do you?
They will still be there in a week, month or year and you may even get at a discounted price so it's a win win situation.
The longer the better provided it's fun - I wouldn't want another 50+ hours of Infamous but can sink 100+ hours into FFVII and FFIX and 50+ hours on Black Flag as it was fun.

TLOU is a great story and 20 hours ish in length not enough - I need to know more and loved playing it so much!
 
Your single player is largely what ties you to the art of your craft. I'm going to say that campaigns themselves can be longer than you may like, but then I also feel like with the way the media is and the ability to look up impressions and specifically how long a game is; you realize what you're getting yourself into. Let's say that I play Assassin's Creed 3 and along comes black flag. While I'm not sure of the total time it takes to complete the campaign, I am sure that there's going to be assassination contracts, side missions, possible hidden quests, courier missions and etc.

When you look at GTA as a franchise, each game is typically larger than the other. The entire way the game tells its story has changed in fact. The game started off as this ridiculous turf war kind of experience and then came GTA 3. After that, each story became a little more compelling and sometimes rode the coat tails of the worlds before it. Finally, the latest GTA just shows you this world that keeps its quirkiness and sense of invisibility while portraying these characters in ways that are devilishly real.

I'll give an example of another game that has a "long" campaign by 10 hour standards. Tomb Raider's reboot in 2013. That game played a lot like a Zelda or Metroid game. You went through a level and as you got more access to weapons and items you were able to do more things around the previous maps. They had a lot of collection quests and to positively impact you, you got access to some really freaking awesome skills. This game (if you played straight through) could have been under 10 hours, but then you find yourself thinking... I really want to stab a guy in the neck when I dodge them so I'm going to complete this quest. Then you're running along and you see the markings for one of the hidden tombs and you're like "I really want that extra 500 salvage to upgrade my gun." So you go do it.

I spent more time then necessary in that game because it compelled me to do so with the rewards that it offered. You spend 40 hours in Assassin's Creed instead of the 7 it takes to play the primary missions through straight, because it compels you to do so through the positive reinforcement it gives its players. Whether its money, weapons, collection of items or whatever it might be.

I'll leave with this. I believe that because of twitter and the various cons where developers can meet the people who play their games and communicate with them, there's an open line of communication. A campaign is going to be as long as the people who love that game. When you play Skyrim you know exactly what you're getting into and the developers know exactly what their core audience demands. So, I believe campaigns are the perfect amount of time. Unfortunately, that's not appealing to everyone, but to the core they are shooting for, those people love them for what they are. There's no shame in spending a lot of time on a short campaign or quitting something half way through because you lose interest. WHen you find something that compels you to move through its content and its bonus content, that game was meant for you.
 
We had a similar discussion on this several months back if memory serves me – but that was more focused on the length of a game as a 'single player'. Same thing, really…

Personally speaking, I think as multiplayer and online gaming has grown, single player campaigns (the actual game itself) have significantly reduced in length. Those, like myself, who are perfectly happy simply slotting in a disc and playing as a single player really have been short changed something rotten in recent years. Sadly, I can’t see this changing. Again I know I won't be popular for saying this, but there is far too much focus when it comes to online gaming. Especially over the last four or five years. Not everyone has absolute top-notch broadband or wireless internet (or can afford it). Not everyone has many friends to play with. Not everyone wants to go online to play games. Not everyone has the ability to just 'know' how to exactly go about setting it all up (i.e – me).

The Last Of Us is a long game but I certainly wouldn’t call it overly long. In my view it was just about spot on with it’s length. About the only games that I think have come close and have been as enjoyable, in my view anyway, has to be the early Resident Evil and Silent Hill games. Early Resident Evil titles weren’t linear like the latest incarnations either. You actually had to search the map for puzzle parts e.t.c which used to eat hours… I enjoyed it back then – you get properly submerged in the game without the current trend of endless interactive cut scenes.

Without a PS4 yet, I've only watched Watchdogs. I wanted to like it but after seeing around six hours of footage, I was completely bored with it… I didn't feel anything for any of the characters so I gave up watching in the end. I could see that game being one that could possibly be classed as too long.
 
But you don't have to buy them all immediately do you?
They will still be there in a week, month or year and you may even get at a discounted price so it's a win win situation.

It's not that I think if I don't get a game right away I don't think I won't be able to buy it later.. It is that by then there will be more new games to play.
 
With many games costing over $50, the longer the better, with decent content and game play of course, if you ask me. If I bought a game for $59 and finished in only a couple hours I would be disappointed no matter how fun it was.

That's why I don't get some gamers. They buy a game stay up all night and do nothing but sit there and play for days rushing to finish it, then complain there is nothing to play or no good games for their system.
 

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