jeffnz
New Member
I'm aware that many countries (including small ones such as New Zealand) have courses in game development. I think it's a sketchy career option unless you're fully obsessed and also professional, and understanding of economics. I've compiled games from source such as Battle For Wesnoth and Dune Legacy but I've never contributed to a project. To get anywhere you have to do a lot of boring stuff first, like coding in animations and basic game framework (dealing with hundreds of source files). The best coders are truly brilliant... I've looked at ai programming and it looks like gibberish to me, consider Wesnoth ai:
You get the rough idea that a unit with special attribute "poison" will only poison another unit if the target is not undead, and if the target has more than five hitpoints One missing parenthesis and you get an error, bah! Wesnoth is also comprised of different languages, most of the game is in C++ but they also use Python, along with other add ons... something called LUA and also CFG files. I'm happy with the job I've got, for now. Programming is a full-time occupation, and I'm no math genius.
Code:
me="filter( input, 'me', filter(me.attacks,'att',filter(att.special,'spe',contains_string(spe,'poison'))))"
target="filter( input, 'target', target.undead = 0 and target.hitpoints > 5 and index_of('poisoned',keys(target.states)) = -1)"
You get the rough idea that a unit with special attribute "poison" will only poison another unit if the target is not undead, and if the target has more than five hitpoints One missing parenthesis and you get an error, bah! Wesnoth is also comprised of different languages, most of the game is in C++ but they also use Python, along with other add ons... something called LUA and also CFG files. I'm happy with the job I've got, for now. Programming is a full-time occupation, and I'm no math genius.