RaggaJungle
New Member
It seems like Sixaxis was more of a fad than anything else. I remember playing a couple games that used Sixaxis as a main part of the control settings. One of these games was Heavenly Sword. I think the game adoped the Sixaxis feature really well, I like how you could control missiles using this, but I think the accuracy could have been better. It seems most games don't adopt the Sixaxis feature very much though, do you think it's dead and buried? or have we yet to see more from motion sensor controllers?