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Game You Were Determined To Beat

GTA was a game franchise I was determined to beat for chronological reasons. Prior to discovering wikias I would do a timeline of events for GTA trying to figure out when this occurred and stuff. In GTA 3/Stories, San Andreas, and Vice City/Stories everything is tied together tightly. You can go through it all via a timeline. GTA IV/Stories and Chinatown Wars are in the same timeline.

You'd swear that some even took place between GTA III and GTA IV that resulted in the gangs being wiped out, but looking at the GTA wikia it's like they universes are divided by graphics (2D universe, 3D universe, HD universe), but it still follows the timeline. I don't know...
 
So many people mentioned GTA... I preferred to just do random crap. I would progress to unlock more areas and side-missions. I didn't care about stories back then.
 
GTA wasn't a game I was determined to beat. I was too amazed by the large amount of land I could run through and all the stuff I could do at once.
 
Lord of the Rings. I loved the movies and even attempted to read the books but my ADD brain at 12 couldn't handle that. It was the first game I bought my self and I made a deal that I wouldn't stop playing until I completed it. But I got really stuck on this one level and eventually I did the thing where I got my friends save game on my memory card.
 
I was really hyped up beating Donkey Kong! lol! I love games like this as well as others. I would spend hours trying to beat each level of the game and would get upset and frustrated every time I lost. Usually when I play any game, especially the ones that interest me I try to beat them to the point where it takes up my day or could take up my day if I let it. I learned that I can just play more to the game the next day, but every time I pass a level, then I have to pass the next the same time I am playing.
 
Well this might sound a little silly, but I was pretty young. I remember that really old Spongbob game based on the movie, there was one part that I was never able to get past. To this day I haven't been able to beat that part yet (and it's been maybe 8 years). Maybe if I try again I could win, but then I'd have to unpack the console...
 
I was never a Spongebob fan, but I did like that game. It was actually a lot of fun.

I was really hyped up beating Donkey Kong! lol! I love games like this as well as others. I would spend hours trying to beat each level of the game and would get upset and frustrated every time I lost. Usually when I play any game, especially the ones that interest me I try to beat them to the point where it takes up my day or could take up my day if I let it. I learned that I can just play more to the game the next day, but every time I pass a level, then I have to pass the next the same time I am playing.

Donkey Kong Country or classic DK? Because DKC was a game I had to beat. I remember me and my brother beat it...then King K. Rool got back up D: IT WASN'T OVER.
 
That Spongebob game was a well put together one. I think it was fun to me because played it first before seeing the film.
 
Yeah it wasn't challenging or anything, but it was fun to play. Sometimes those middle of the road action/platformers are worth trying out.
 
I want to go back to Unlimited Saga because that sounds terrible. What was wrong with the game?

The game mechanics were the glaring thing wrong with it. The graphics were fine in a PS1 JRPG nostalgia way, but the mechanics...an example is this:

In a normal RPG from the PS1-PS2 period you might not see how much HP a boss has, but you know you're making progress in beating them by how much damage is done and the duration of the battle. Liken it to working without a scouter and sensing power levels in DBZ. There's plenty of trial and error in figuring out what works on what enemy and once you do, progress is made. These mechanics are mostly true today.

In Unlimited Saga, you could do damage on a boss or any enemy and not actually make any progress because of how those particular mechanics work. It was all because the LP system (life points) was made to be an even bigger focus of gameplay. From the Saga wiki:

In Unlimited Saga, the LP was as important as never before. The player started each quest with max HP/LP, and had to survive to the end without losing all LP. The only way to recover LP in the middle of a quest would be through using rare herbs, which could only be obtained during a quest in the Chapa village. As opposed to nearly all other video games, if a character had 0 HP, this would not mean his/her death. This confused a lot of players. In Unlimited Saga HP serves merely as a shield to protect the LP. As long as a character has full HP it's nearly impossible to deal LP damage to him/her, but should it drop to zero, then LP damage becomes much more likely. The game provides armor that has the "Life Protection" ability and the Endurance attribute, which both provide higher protection against the lose of LP.

All enemies can only be defeated by deminishing all of their LP (the only exception being using an instant death spell or weapon skill on them).

Since protecting LP became such an important factor, the game provides several ways to recover HP to be able to protect one's LP: resting on the map (press R3) or having a character not participate in the current battle turn. Both these methods would recover a portion of the character's HP dependent upon the character's specific recovery rate (indicated by a letter grade), which added even more confusion to unfamiliar players.
 
I used to skateboard a lot when I was a kid so I was motivated to beat pretty much every skateboarding game that was released on the PlayStation 2. I really only finished the Tony hawk games as a lot of the other skateboarding games were poorly made.
 
Grand Theft Auto was by far the one that I HAD to beat! I practically wore that game out!
Same here, and not only beat, but I was determined to find all the hidden collectibles, complete all missions etc. Same goes to all GTA games on PS2/3.
 

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