TomRalphio
New Member
I was thinking about the games I feel best when completing, and most of them ended up being games that have pretty deep rule sets. Beating a few challenge levels of Peggle feels pretty good, but spending the same amount of time creating a successful plague in Pandemic feels like more of an event. It's an effort reward thing, I get that much. But I was just wondering how complex does a game have to be for you to feel accomplished for surmounting the high learning curve without it becoming so inaccessible it's not fun anymore?