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Playstation Experience

don_bidarian

New Member
Ok so I was so excited about this event until I saw the line-up, pretty disappointing:

"Saturday, December 6th
10:00am PlayStation Experience keynote
11:30am Dying Light live gameplay
12:00pm Destiny: The Dark Below gameplay
12:30pm Virtual Reality: A New Era for Games (live panel)
1:30pm The Tomorrow Children live gameplay
2:00pm God of War: Retrospective (live panel excerpt)
2:30pm World Wide Studios Town Hall (live discussion)
3:00pm No Man’s Sky gameplay and discussion
3:300pm The Journey of Diablo III on PS4 (live panel excerpt)
4:00pm Tearaway Unfolded PS4 live gameplay
4:30pm LittleBigPlanet 3 Community Creations
5:00pm Inside the Dev Studio (live panel)

Sunday, December 7th
10:30am Opening welcome and recap with special guests
11:00am The Witness live gameplay
11:30am Grim Fandango Remastered live gameplay
12:00pm The Tomorrow Children live gameplay
12:30pm Prototype to Product (live panel excerpt)
1:00pm Lara Croft & The Temple of Osiris live gameplay
1:30pm World Wide Studios Town Hall (live discussion)
2:00pm Far Cry 4: From the Developer’s Mind to the Gamer (live panel excerpt)
2:30pm Amplitude live gameplay
3:00pm Tearaway: How Media Molecule Built a Living Papery World
4:00pm Secret Mystery Game live gameplay
4:30pm Axiom Verge live gameplay
5:00pm Story Time (live panel)"

There are some names I've never heard of and it seems they are gonna show morpheos in more details.
No Uncharted and no Order 1884... your thoughts?

http://www.gamespot.com/articles/watch-sony-s-playstation-experience-live-here-on-d/1100-6423940/
 
Yeah not much there that interests me, but maybe just maybe there might be a couple of surprises?
 
Ok so I was so excited about this event until I saw the line-up, pretty disappointing:

I did warn you all, there's nothing much in the Playstation box for 2015 apart from Uncharted.

Danny of gamespot slated his gameplay of the order ( a linear QTE game with a bit of shooting ) , a teen horror Heavy Rain ( PLU EASSE )) with until dawn ( that was sarcasmn ) and the rest is just indie stuff.

Starting to think the only time i'll be putting on the PS4 next year is for uncharted 4. No mans sky is interesting, but that's it.

HUGELY underwhelming conference :(, but not suprized it was so bad as i've been getting PS4 mags to see what's coming up worth while... = nothing.... :(
 
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I see some good things and am fine with it. We all forget many games are higher res or frame rate for the PS4 so even if the games are the same, they will still look better on the PS4:Onya so I will keep buying them for the PS4 and not my Xbox One.

I can't even remember the last Xbox One game I bought or even played it except to download the couple free Live games a couple days ago. I didn't even play them yet just added them to the que and went back to playing on the PS4.
 
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I did warn you all, there's nothing much in the Playstation box for 2015 apart from Uncharted.

Danny of gamespot slated his gameplay of the order ( a linear QTE game with a bit of shooting ) , a teen horror Heavy Rain ( PLU EASSE )) with until dawn ( that was sarcasmn ) and the rest is just indie stuff.

Starting to think the only time i'll be putting on the PS4 next year is for uncharted 4. No mans sky is interesting, but that's it.

HUGELY underwhelming conference :(, but not suprized it was so bad as i've been getting PS4 mags to see what's coming up worth while... = nothing.... :(

Uncharted blew me away, I expected nothing less though. After hearing about order 1884 I have a mixed feeling about it, but the bright side is I like QTE games like heavy rain, so even if order 1884 is mostly like that, I think I'll be ok with it. Until Dawn is also one of the games I'm looking forward to it.

3 exclusives which got my attention, the rest... meh.
 
don't get me wrong i WANT to fall in love with something PS are doing, and i'm sure at some point i will. But apart from Uncharted, and the news that Cory is doing the new God of war game ( Cory did Gow 2, some would say the best in the series ) i'm really struggling to be excited about anything SONY are doing. It's been a year now, and for me, i've got at least anohter year to wait until UC4.

I played The Last of Us to death on the PS3, so the PS4 version isn't new to me, so all in all as a huge fan of PS i feel, and i can't help this, hugely let down right now by the lack of first party exclusive games to be excited about.

really sorry but that's how i feel.
 
don't get me wrong i WANT to fall in love with something PS are doing, and i'm sure at some point i will. But apart from Uncharted, and the news that Cory is doing the new God of war game ( Cory did Gow 2, some would say the best in the series ) i'm really struggling to be excited about anything SONY are doing. It's been a year now, and for me, i've got at least anohter year to wait until UC4.

I played The Last of Us to death on the PS3, so the PS4 version isn't new to me, so all in all as a huge fan of PS i feel, and i can't help this, hugely let down right now by the lack of first party exclusive games to be excited about.

really sorry but that's how i feel.

I agree lack of awesome exclusives is disappointing, compared to no. of PS3 exclusives.
 
More indie titles and more re-masters. Wasn't very exciting aside from the new God of War being announced and the Uncharted 4 gameplay, which looks fantastic. Might be time to play the older titles!

Also, I thought The Forest looked interesting, even though I'm still not 100% sure what it is.
 
and this is what gamespot thought of The Order. It's worrying one of the 3 only big titles for PS next year, ( the order, bloodbourne, and UC4 ) gets slated like this.

Is The Order: 1886 a Case of Style Over Substance?
The Order: 1886 is a beautiful game, but will its action match its potent visuals?
by Mark Walton on December 6, 2014

280 Comments
294 Shares
89 Tweets
+1

Let's get this out of the way now: yes, The Order: 1886 is the most beautiful game that I've seen on the PlayStation 4. What developer Ready at Dawn has managed to do, and that few games thus far really have, is capture the grainy imperfect look of film. It's those very imperfections, along with some spectacular depth-of-field effects, that make The Order's visuals so believable. But from what I've played so far, these beautiful visuals are being married to some dull action.

But the positives first. The Order not only pulls off the filmic trick, but it does so with an incredible level of detail. Its pseudo Victorian-era backdrop is a stylistic triumph, or at least it has been so far in the times I've got a healthy hands-on with the game. Everything from the period costumes of its protagonists (the titular order of knights tasked with protecting the world from half-breed werewolves), to their steampunk weapons and gadgets, to the gritty streets of Victorian London are there to be ogled and studied and lusted after. The character models, too, are similarly impressive, with every creek and crevice on their faces brought to life with an eerie level of accuracy--and just wait until you get a load of that sweet lip-syncing.

So there are lots of things to like, and lots of things to make you think, "hey, this game is going to be awesome." The mission I played recently, set aboard a mighty airship, started promisingly enough, with the order rappelling down the airship's balloon in an effort to sneak inside and protect one of its passengers from rebels.

But as soon as I was inside, things quickly devolved into standard cover-shooter fare. I followed my fellow compatriots through the airship, who led me down the correct path and opened locked doors for me and told me who to shoot when I had to. Where there were doors that my partner couldn't open, I was tasked with opening them via a hacking minigame. And where there were enemies that threatened to raise the alarm, I was tasked with performing stealthy kills. It's the latter that proved to be the most grating aspect of The Order, not because they were hard as such, but when I did make an honest mistake and peek from behind cover a tad too early, I was treated to a frustrating insta-death before being sent back to the last checkpoint.

There's always going to be a battle between presenting a compelling story and giving the player freedom, but this level of enforced stealth in a game that's built upon such a rich (and dare I say realistic-looking) world just sucked me out of the moment. Sure, I shouldn't have alerted the guard, but why not give me a way to fix my error instead of sending me back to the last checkpoint in shame? With the Order it's very much its way or the highway. Later, after making my way through the ship's galley, I was tasked with assassinating rebels disguised as official guards, who, I was told, could be identified by the lack of a shoulder patch on their uniforms. Easy enough, but the game refused to let me go out on my own, instead pre-highlighting the guards I needed to inspect, and sapping all the fun out of the mission.

This would all be somewhat forgivable if the shooting itself was especially exciting, which sadly, it wasn't. The feeble weapons and slightly iffy cover-system didn't make the shooting bad as such, but after running through the corridors of that airship, trying to chase down a rebel assailant while fighting off a stream of armed guards, The Order so far just wasn't hitting the tight, mechanical joys of say a Gears Of War, or a Vanquish. Maybe the drive of the story (obviously not part of an isolated demo) will be enough to push players through the combat. Certainly, I want there to be more to The Order: 1886 than what I've seen so far, because it really is a beautiful thing to behold. A lot of love has been poured into those visuals, let's just hope by the time it sees release the same can be said for the rest of it.
 

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