SpaceTiger
New Member
Nintendo started losing 3rd party support in the 5th generation with the Nintendo 64 when they wouldn't agree to put some games on their system that Sony agreed to. Also Nintendo had very strict developer's office requirements (something about the team had to be a certain size) and other high fees that turned developers off. They managed to keep developers like EA, THQ, Acclaim, Activision, and so on while Capcom, Namco, SNK, etc. moved more towards PlayStation 2 and Dreamcast and of course PS3 and 360 when it came to home consoles.
They definitely were. Nintendo's first party titles have always taken the largest slice of the pie and was typically the best selling title on the console. It was like a bid to show they're friendly towards 3rd party developers in the same way they're friendly towards western indie developers for the Wii U (Japanese indie developers are another thing, apparently Nintendo haven't been aggressively pushing to get them on board).
Ubisoft kept its relationship with Nintendo going, but when it came to EA we all know things got...hairy when it came to Origin and Nintendo said no. My belief is that Nintendo was picturing something like Steam or the PS and Xbox marketplaces--who have said that they'd like to work with Nintendo--but saw something different. When that deal went through EA's support of Nintendo waned.
I don't think there were complaints at all. It's just the fanbase is made of families first and Nintendo diehards second similar to Xbox and PlayStation being diehards first and families second. Those titles could definitely draw in the "hardcore" crowd, but by this time it would be too late until Nintendo goes back to entertaining a powerful console.
Oh! That's another thing: powerful consoles. People say "Nintendo needs to get with the times" "Nintendo needs to make a more powerful console" etc. That's something that needs to be hung up posthaste and with the quickness. In the 5th generation (led by PSX, N64, and Saturn) and the 6th generation (PS2, DC, DC, Xbox) we know who took those generations on sales: PlayStation.
In both of those generations, PS was outclassed power-wise by the N64 in the 5th and Gamecube and Xbox in the 6th. As a matter of fact it outsold those consoles while the generation was still going--not including when production had ended and the generation was pretty much done. The last time a powerful console in the big 2 or 3 took a generation was the SNES beating the Genesis. When PSX took out the N64 it was mainly down to having more support (a larger library, something for everyone) and adapting discs which while slower to load were easier to work with and allowed developers to put more content in their games. PS2 won by that same large library, Xbox being late to the party, a number of Sega fans having abandoned DC, and better hype than the GC.
Do you think they were genuinely trying to give the third parties a piece of the pie by letting them get their money first?
They definitely were. Nintendo's first party titles have always taken the largest slice of the pie and was typically the best selling title on the console. It was like a bid to show they're friendly towards 3rd party developers in the same way they're friendly towards western indie developers for the Wii U (Japanese indie developers are another thing, apparently Nintendo haven't been aggressively pushing to get them on board).
Do you think there may have been complaints from them about their titles being overshadowed by the 1st party titles?
Ubisoft kept its relationship with Nintendo going, but when it came to EA we all know things got...hairy when it came to Origin and Nintendo said no. My belief is that Nintendo was picturing something like Steam or the PS and Xbox marketplaces--who have said that they'd like to work with Nintendo--but saw something different. When that deal went through EA's support of Nintendo waned.
I don't think there were complaints at all. It's just the fanbase is made of families first and Nintendo diehards second similar to Xbox and PlayStation being diehards first and families second. Those titles could definitely draw in the "hardcore" crowd, but by this time it would be too late until Nintendo goes back to entertaining a powerful console.
Oh! That's another thing: powerful consoles. People say "Nintendo needs to get with the times" "Nintendo needs to make a more powerful console" etc. That's something that needs to be hung up posthaste and with the quickness. In the 5th generation (led by PSX, N64, and Saturn) and the 6th generation (PS2, DC, DC, Xbox) we know who took those generations on sales: PlayStation.
In both of those generations, PS was outclassed power-wise by the N64 in the 5th and Gamecube and Xbox in the 6th. As a matter of fact it outsold those consoles while the generation was still going--not including when production had ended and the generation was pretty much done. The last time a powerful console in the big 2 or 3 took a generation was the SNES beating the Genesis. When PSX took out the N64 it was mainly down to having more support (a larger library, something for everyone) and adapting discs which while slower to load were easier to work with and allowed developers to put more content in their games. PS2 won by that same large library, Xbox being late to the party, a number of Sega fans having abandoned DC, and better hype than the GC.