Hi, Henry. Horror games is generally something I buy more of than just about any other genre. I can't get enough of them - so there really isn't much out there from this that I've not played at least in part. To me, a good horror title has to create atmosphere, the feeling of being followed or watched, a good storyline that makes you think, a few puzzles, an intense feeling of suspense and the occasional clever jumpscare. Action? Pah... That comes way down on my list of priorities - unless it's to save your life. If I want endless shooting, I'd buy one of the endless amounts of FPS games out there... Sadly, developers seem to be confusing the two these days.
As much as I adore with the early Resident Evil titles, I've generally been disappointed with both 5 and 6. They stray too far away from the game's roots for me and it's been a long time since Resident Evil has been a proper, genuine survival horror title. Instead, it's become another tedious FPS with overly-dramatic and interactive cut scenes - especially 6. A lot may disagree with me, but Capcom really have a lot to answer for with their latest effort in the series. It's certainly not a bad game by any means. It's actually decent as a stand-alone game, but it feels just like yet another mundane FPS (of which the market is vastly over-flooded with) with a few old Resident Evil characters and themes thrown in. It's not the 'Resident Evil' that I played in my teens. I only hope that if they decide to make another game, they listen to those who made it popular to begin with - those who were there playing it from the start. The clock needs to be turned back at least a decade on the series, otherwise I fear it really is 'game over' for it.
Silent Hill is my overall favourite horror series of all time. I got heavily into this and the first four games are still up there with some of the very best I've played. The second game is one I still class as a true 10/10 'masterpiece'. It's not a phrase I throw out for the sake of it. I've ranked only three or four games as a 10/10 in around 25 years of gaming... It then turned stale and eventually hit rock bottom with the truly abysmal 'Shattered Memories'. That one would struggle to scare a six year old and the plot was laughable. The latest, 'Downpour', has fortunately turned the clock back and it was a half decent Silent Hill game with some quality moments. Not brilliant but a solid 7.5, maybe 8/10 for sure. The latest 'PT' demo (that I've only see on YouTube - I don't own a PS4 yet) painfully impresses me. Just watching that creeped me out. I really, desperately, want to see that developed further. My only worry about it is how they can tie that into the already well established story. That'll be it's defining moment...
In recent years, indie titles have provided the best overall horror experiences for me and I must admit I've spent more time away from console gaming over the last two/three years than at any other point - purely because the smaller independent developers seem to care more for the actual game (and gamer) rather than just knocking out mediocre products (usually yet another FPS that's been done before - but with a new name) at predictable sky high prices.
Amnesia is great, but repetitive after a bit unless you find out the best custom stories. Barring a lack of makeshift weapons, I find this pretty realistic. The Slenderman games are decent if you play them once or twice, but again loose their appeal after continuous play as you can predict various aspects. The latest decent one is 'Five Nights At Freddy's'. I recommend placing clean underwear to one side for that one... Outlast is the game today's Resident Evil should be (or should have been, rather). 'Among The Sleep' is reasonably decent but takes a while to get going. Both 'Outlast' titles so far have been excellent. As a horror game, it ticks pretty much everything I listed at the start of this post and can happily claim that it gave me one of the best, genuine jumpscares I've had in years. As things stand, this has to take the 'crown' of the best I've played over the last two/three years or so. I take my hat off to the developer of these.