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A new, evolved morality systems is back in inFAMOUS: Second Son

jstep7262

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Image courtesy of PSU


“Delsin is an all new character, part of an all new story, and the player gets in at ground zero,” Fox told PlayStation Magazine U.K. “Second Son is Delsin’s origin story and because our game lets you choose if you want to be good or evil, you get to decide how he grows as a person and how the people around him are changed by his choices.”

This isn’t the same morality system that gamers are used to seeing from inFAMOUS, however. Big Karma Choices will not be the major influence on Delsin’s status as a hero or villain, and neither will murdering or ignoring annoying musicians on the sidewalk. Instead, Fox stated that the new morality system focuses on small choices. Instead of making the player deliberate between whether or not to destroy a machine that pumps poisonous tar into the city’s water supply or leave it to avoid getting splashed with the tar, Second Son will focus more on the Delsin’s actions themselves and how he sees his choices through. In a way, it sounds like an evolution of the morality system in inFAMOUS 2.

Meet Deslin Rowe. He's your new hero/villain in inFAMOUS: Second Son. I think it's pretty interesting that the developers aren't focusing on glaringly obvious good/bad choices for this next installment in the inFAMOUS franchise. It's nice to see that big Karma Choices won't make such an impact on Deslin because, really, we as people generally make a lot of smaller decisions over time that evolve us into who we ultimately are. I mean, yeah, if I go murder some innocent person for no reason I'll automatically be a bad person, but in most cases we really don't do anything to define us so easily. It will be interesting to see if the new morality system will work for Second Son or not. I'm looking forward to checking it out!

Source: PSU
 
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I've always really liked games with morality systems, which is what made the inFamous series so entertaining for me. Really looking forward to this one.
 
Morality systems always made me want to play the game twice or along side another active file--especially when the morality system is extremely well defined and affects the world as a whole.
 
Fable had a nice morality system. Fallout 3's was OK...it's not like it affected the world overall. Then again people had more to worry about, I suppose. Second Son's could be the best mortality system I've gotten to play though.
 
I enjoy the mortality system just because it lets you feel like you are in control. Then it lets you kind of act on your impulses and you do something you might do in real life as well. I am very interested in the infamous the second son.
 
I love the idea of the morality system. It does make you feel in control as mentioned already by Mareebaybay. I love seeing these games becoming more and more real....if it didn't I would have to act on my impulses in one way or another! lol
 
I wasn't sure I was going to buy this game, because I thought it was just gonna be more of the same from the first two, but holy shit this looks great, looks like they reinvented the entire thing. nicely done!
 
Things are looking good and incredibly interesting and I'll really try to reserve judgement until I actually see full trailers and gameplay. I am bummed about the scaling back of the morality system though. I love the idea of consequences when I do things in a game and it's what I loved about the Infamous series. That the choices I made affected things, I mean it's what I enjoy about Telltale games. But like I said I'm willing to hold back.
 
I'm pretty excited about the morality system. Plus it's focusing on the small things, not the huge things that everyone will see and immediately affects everyone. That would just seem like...morality system 101.
 
I think they should incorporate their morality mechanics into both the small, and significant decisions that the player will inevitably have to make. After all, there needs to be something there to incise upon the world that your character is "good" or "evil" if this is the route they are taking with the sequel, otherwise it becomes an empty function that exists only as an aesthetic. In a way, this could be very interesting if there are certain happenings, scenes, or whatnot that occur without warning or because of going a particular alignment. We will just have to see, this seems like it has potential.
 
I think they should incorporate their morality mechanics into both the small, and significant decisions that the player will inevitably have to make. After all, there needs to be something there to incise upon the world that your character is "good" or "evil" if this is the route they are taking with the sequel, otherwise it becomes an empty function that exists only as an aesthetic. In a way, this could be very interesting if there are certain happenings, scenes, or whatnot that occur without warning or because of going a particular alignment. We will just have to see, this seems like it has potential.

Yeah, I agree. I'm all about the consequences of my actions. I prefer seeing that whatever I do is eventually going to bite me in the ass or help me. I'M willing to wait and see though what this new overhaul really entails. Who knows it could be what we judge all moraltiy systems by.
 
I hope it does become the measuring stick for morality systems. I've always said there's nothing wrong with snagging something from another game if it works and doesn't seem out of place in your game. Extra points if you can take it and make it yours.
 
I would say stop hyping it so much or we'll doom it to be lame, but I'm actually pretty damn stoked about this.
 
Can't stop hyping it, it's such a step up from what you usually get in games that focus on moral decisions and molding characters as you wish.
 

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