jstep7262
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Image courtesy of PSU
“Delsin is an all new character, part of an all new story, and the player gets in at ground zero,” Fox told PlayStation Magazine U.K. “Second Son is Delsin’s origin story and because our game lets you choose if you want to be good or evil, you get to decide how he grows as a person and how the people around him are changed by his choices.”
This isn’t the same morality system that gamers are used to seeing from inFAMOUS, however. Big Karma Choices will not be the major influence on Delsin’s status as a hero or villain, and neither will murdering or ignoring annoying musicians on the sidewalk. Instead, Fox stated that the new morality system focuses on small choices. Instead of making the player deliberate between whether or not to destroy a machine that pumps poisonous tar into the city’s water supply or leave it to avoid getting splashed with the tar, Second Son will focus more on the Delsin’s actions themselves and how he sees his choices through. In a way, it sounds like an evolution of the morality system in inFAMOUS 2.
Meet Deslin Rowe. He's your new hero/villain in inFAMOUS: Second Son. I think it's pretty interesting that the developers aren't focusing on glaringly obvious good/bad choices for this next installment in the inFAMOUS franchise. It's nice to see that big Karma Choices won't make such an impact on Deslin because, really, we as people generally make a lot of smaller decisions over time that evolve us into who we ultimately are. I mean, yeah, if I go murder some innocent person for no reason I'll automatically be a bad person, but in most cases we really don't do anything to define us so easily. It will be interesting to see if the new morality system will work for Second Son or not. I'm looking forward to checking it out!
Source: PSU
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