LuckyPupil
New Member
COD seems to get so little love but I honestly think this will be a good one. I know what your thinking, "Lucky that's what they say every year". Well your right but this time around they have first person dog mauling. Nuff Sed.
Here's what we have going for us so far (courtesy of charlieintel.com):
Here's what we have going for us so far (courtesy of charlieintel.com):
While jumping over objects, you can continue to shoot your weapon.
“But instead of aiming down your sights and pulling the trigger, you target an enemy and tap the shoulder button to lunge for their throats”
Next-generation weapons, never seen before in Call of Duty game
Running quickly – hit a wall – get a “boom” effect before jumping over it. Animation of jumping over barriers are also brand new
Better collaboration between player movements and response time
60 FPS
Brand new ‘lean’ feature – can lean out and see what’s happening
New sliding feature
Fluid dynamics
Interactive smoke
New AI system – fish move out of the way when you go close to them
Brand new lighting tech – “level makes you feel like you are there”
Dramatically improved visuals – including hair on characters arms, realistic look of scars, and more
Motion captured dogs – get full effect of how Navy Seal Dog looks + acts
Two main focuses for next-gen engine are displacing mapping and sub-d.
Wanted environment to be jaw dropping and immersive.
New engine applies to current gen (Xbox 360/PS3) also.
Sub-brand clarified, start of new “story-arc”. Not in MW or Black Ops universe; its own universe.
No relation to Ghost in Modern Warfare 2.
You don’t change characters on mission basis – play as the same group throughout.
Ghosts will not have a branching campaign like Black Ops 2, but it will have these ‘Easter egg-ish’ sub missions.
“But instead of aiming down your sights and pulling the trigger, you target an enemy and tap the shoulder button to lunge for their throats”
Next-generation weapons, never seen before in Call of Duty game
Running quickly – hit a wall – get a “boom” effect before jumping over it. Animation of jumping over barriers are also brand new
Better collaboration between player movements and response time
60 FPS
Brand new ‘lean’ feature – can lean out and see what’s happening
New sliding feature
Fluid dynamics
Interactive smoke
New AI system – fish move out of the way when you go close to them
Brand new lighting tech – “level makes you feel like you are there”
Dramatically improved visuals – including hair on characters arms, realistic look of scars, and more
Motion captured dogs – get full effect of how Navy Seal Dog looks + acts
Two main focuses for next-gen engine are displacing mapping and sub-d.
Wanted environment to be jaw dropping and immersive.
New engine applies to current gen (Xbox 360/PS3) also.
Sub-brand clarified, start of new “story-arc”. Not in MW or Black Ops universe; its own universe.
No relation to Ghost in Modern Warfare 2.
You don’t change characters on mission basis – play as the same group throughout.
Ghosts will not have a branching campaign like Black Ops 2, but it will have these ‘Easter egg-ish’ sub missions.
