Derri
, , Darkness, ,
Hello,
I can't speak for Riptide but I did play a lot of Dead Island and I felt everything broke really easily and even once you got into the higher levels everything still broke a lot. I personally felt this detracted from the combat and game itself as you'd often be having to repair or scavenge for supplies in order to rebuild, improve and customize your weapons. I did find making weapons fun but after awhile the novelty died down and it wasn't fun because it was happening so often.
I feel they've taken this system from a similar game Dead Rising and I feel the weapon breaking did work in Dead Rising but in DR you had weird and wonderful weapons and you could create literally anything. However Dead Island you're using more conventional weapons and therefore I felt it didn't work so well.
Does anyone hope they've improved on this system so that it doesn't feel like such a chore in the early levels and allows you to focus on building yourself and progressing with the story?
I can't speak for Riptide but I did play a lot of Dead Island and I felt everything broke really easily and even once you got into the higher levels everything still broke a lot. I personally felt this detracted from the combat and game itself as you'd often be having to repair or scavenge for supplies in order to rebuild, improve and customize your weapons. I did find making weapons fun but after awhile the novelty died down and it wasn't fun because it was happening so often.
I feel they've taken this system from a similar game Dead Rising and I feel the weapon breaking did work in Dead Rising but in DR you had weird and wonderful weapons and you could create literally anything. However Dead Island you're using more conventional weapons and therefore I felt it didn't work so well.
Does anyone hope they've improved on this system so that it doesn't feel like such a chore in the early levels and allows you to focus on building yourself and progressing with the story?