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Infamous: Second Son Requires 24GB Install

KN1GHTMARE

New Member
Infamous: Second Son will require a 24GB install, according to the back of the game's box.

The full box art for the upcoming title was posted by PlayStation France community coordinator PixelTux, which reveals the following information about the PS4-exclusive.

Infamous_box-610x365.jpg

Source: IGN

That's a big boy! Luckily for me since there hasn't been much I wanted to play on my PS4 I still have plenty of space. This game has me very excited and anxious and so even if I needed to clear out space it would be worth it! Will you guys be picking this up on launch day or will you wait till reviews and impressions are out?
 
I might pick it up but superheroes/villains have never been my thing, I'm more of a mob kinda guy. It does look very nice though, good enough to at least tempt me.
 
I might pick it up but superheroes/villains have never been my thing, I'm more of a mob kinda guy. It does look very nice though, good enough to at least tempt me.

Well if it makes a difference the game doesn't really have heroes and villians in that sense. It's more like Xmen than Justice League. Also in this one you more of anti hero
 
Second son will be dope. Also I saw somone streaming last night that was playing Thief already?!?!?! Demo? IDK...Honestly though it pretty much looked like dishonored
 
Well if it makes a difference the game doesn't really have heroes and villians in that sense. It's more like Xmen than Justice League. Also in this one you more of anti hero

X-Men is a good similarity. I've always looked at inFamous and Prototype as the first occurrences of supes in those universes. Kind of like the bronze or silver age of superhumans in those game universes should they choose to expand beyond the featured protagonists in the games.
 
I would love if Sucker Punch and Radical actually made universes around these two games. Just release the games, put their logos in the upper left and have the stories intertwined with the series. Would be even better if the teams were large enough to put out yearly games that are within the universes, but not like inFamous 4 (2016), inFamous 5 (2017).
 
I would love if Sucker Punch and Radical actually made universes around these two games. Just release the games, put their logos in the upper left and have the stories intertwined with the series. Would be even better if the teams were large enough to put out yearly games that are within the universes, but not like inFamous 4 (2016), inFamous 5 (2017).

I've thought about this and the easiest way to do this instead of constantly releasing games would be to release DLC periodically between game releases and DLC. Comics storylines typically intertwine with each other because of a shared universe. So instead:

inFamous Second Son (2014)
-DLC (mid 2014)
-DLC (mid 2014)
-DLC (late 2014)
-DLC (early 2015)

Dark Conduit (mid 2015)
-DLC (...)

The DLC would be released in story archs and keeping the games would be encouraged since DLC would work off of how the world was formed from your actions. Think inFamous with the consequences system of Mass Effect. You would have tie-over DLC, but important DLC would see you revisiting a game, playing to certain point then trying out the DLC for another game which continues the story.

If they got development down to Ubisoft-like functionality then whenever a game is released (say on a two year or two and half year basis) would be addressed as volumes in an ongoing story. Sucker Punch isn't a studio of EA or Ubisoft size, so it would be more difficult to run inFamous at that degree.
 
While that comes off as a complex setup to distribute DLC, I can see that working well if they decide to take a hybrid comic book approach to superbeing oriented games. Like instead of just providing DLC to prolong gameplay, provide it continue canon storylines and bring in arcs post the main game. I'd say look at the games released as part of the same greater arc (ex. Civil War) and the DLC as the immediate fallout arcs that are tangled between games (ex. The Initiative, One More Day/Brand New Day, etc.)

Like you said, EA and Ubisoft could do this easily and EA actually has their own superhero universe they created in the 90s that they could bring back and try to make into a full on open world game instead of a tactical one (Freedom Force). I wouldn't underestimate Sucker Punch's ability to this. They're a Sony company, it's just a matter of how many people could be put on to develop two games side by side.
 

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