SpiralArchitect
New Member
Infinity Ward's executive producer Mark Rubin briefly explained last week why there was a disparity in the resolution of Call of Duty: Ghosts on Xbox One (runs at 720p) and PlayStation 4 (runs at 1080p).
The link below has the interview with ign where he talks in more detail about the same.
http://www.ign.com/articles/2013/11...-is-720p-on-xbox-one-and-1080p-on-playstation
Here' the original piece...
http://www.ign.com/articles/2013/10...native-1080p-on-ps4-upscaled-720p-on-xbox-one
The link below has the interview with ign where he talks in more detail about the same.
http://www.ign.com/articles/2013/11...-is-720p-on-xbox-one-and-1080p-on-playstation
Here' the original piece...
http://www.ign.com/articles/2013/10...native-1080p-on-ps4-upscaled-720p-on-xbox-one